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Pyramid of Wild Dragons |
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144 MahJongg tiles. 12 winds (3 of each wind) rank low, no suit. The tiles 1-9 of the 3 suits (Bamboos, Characters, Circles), 4 of each rank. 12 seasons (3 of each) rank high, no suit. 12 dragons (4 of each) no rank (wild), no suit.
Object To play all the tiles to the pyramid.
Layout
Play The game begins with the entire pyramid empty.
One tile is selected from the reserves and played to the center position of the Pyramid, the only available spot in the Pyramid at the start of the game. This is the starter tile. Once the starter tile is placed, 5 new positions in the Pyramid are created on the 4 sides and on top of the starter tile.
A tile can be played into the Pyramid adjacent to another tile if it is up or down in rank and of different suit than the adjacent tile. For example, a 4 of circles can be played next to a 5 of bamboos. A tile can only be played on top of another tile if it follows the above rule and tiles have been played to all 4 side positions of the tile.
Each tile has at most 5 positions adjacent to it (diagonal is not considered adjacent, but on top of the tile is adjacent - however, you can only play to the top position if all 4 of the other positions have been filled). If it is on the edge of the Pyramid it may have fewer adjacent positions.
When playing a tile to an empty space there may be several tiles already in place adjacent to it, it need only fit the rules for one of them to be played (it doesn't have to fit the rules for all of the other existing adjacent tiles, just one of them).
Whenever a tile is played to the pyramid from the reserves, another tile is dealt from the stock to the empty spot in the reserves so that the reserves always contain 9 tiles.
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History Pyramid of Wild Dragons was invented by Thomas Warfield.
This original game is © 2002-2022 Goodsol Development Inc. Pyramid of Wild Dragons is a trademark of Goodsol Development Inc.
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